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Martial Monastery/Sanctuary - Culture from Required Culture increases as you progress.Golden Abyss - Population from Working Population increases as you progress.Ancient Wonders better later, increasing in impact as you progress.Pyramid of Purification - Boosted Sentient Goods from Orc Production is a personal decision.Shrine of the Shrewdy Shrooms - Training Size from Armory Levels is a personal decision.Enar's Embassy - Mana from scouting is faster early slowing as you progress (this is stronger than Provinces, I think).Endless Excavation - Relics from completeing Provinces is faster earlier, slowing as you progress.Tome of Secrets - Supplies from scouting is faster early, slowing as you progress (this is stronger than Main Hall capacity).Ancient Wonders early, declining in impact as you progress.Based on this, some AWs are better early in the game and are less influential as you progress, some are better later in the game as their power grows as you progress, and some are mostly Neutral, either having no external progression, or are based on decisions that are independent on game progress. But not all Ancient Wonders improve as you progress through Chapters. Shrine of the Shrewdy Shrooms (* Armory Levels)Įdit - rephrased Dwarven Bulwark and Shrewdy Shrooms to reflect the effects are on all Military Buildings, not just Barracks.Įdit - Added new Chapter 20 AWs, Ancient Resting Place and Scouts' Tavern.Īll Ancient Wonders get better with higher Levels.Tournament Arena (Venom Drone Riders/ 3h).Shrine of the Champion (Orc Warrior / 3h).Ancient Resting Place (Ghastly Banshees / 3h).Shrine of the Shrewdy Shrooms (LRU / 3h).Vallorian Seal Tower (/Residence Pickup).Temple of Spirits (/City Event Currency).Elvenar Trade Center (*MH Levels / 12h).Lighthouse of Good Neighborhood (/ NH polished building).Maze of the Dark Matter (*Provinces / 3h).Shrine of the Champion (/Tournament Point).Vortex of Storage (+Settlement Goods Cap).Blooming Trader Guild (+Portal Production).Ancient Resting Place (-Ascended Goods Decay).Pyramid of Purification (*Orc Prod / Orcs).Crystal Lighthouse/Bell Spire (*Provinces / NH Chest).
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Tree of Enlightenment (+Ascended Goods Boost).Vortex of Storage (+Sentient Goods Boost).Blooming Trader Guild (+Wholesaler Offers).Lighthouse of Good Neighborhood (+EE Effect).Lighthouse of Good Neighborhood (+EE Duration).Watchtower Ruins (+Culture / NH polished building).Crystal Lighthouse/Bell Spire (+NH polish duration).Martial Monastery/Sanctuary (%Required Cult).Thermal Spring of Youth (+Pop / Residence).Thread resurrected, but for a purpose - reorganized by benefit category Boosted Sentient Goods (*Orc Prod) / OrcsĮdit - Corrected Prosperity Towers production 1d -> 3hĮdit - reworded "+Strength of XXX" or "+Damage of XXX" -> "+XXX Damage"Įdit - reworded "+Standard Production Boost" -> "+Standard Goods Boost"Įdit - rephrased Dwarven Bulwark and Shrewdy Shrooms to reflect the effects are on all Military Buildings, not just BarracksĮdit - Added new Chapter 20 AWs, Ancient Resting Place and Scouts' Tavern